Battle Analysis

Battle Analysis: Wargame Map Calculations

Wargame Grid uses the cartesian coordinate system for counter placement and terrain data


Polygon detection → wargame coordinate.

map  

screen coordinate


The hexagon coordinate for unit counter placement (along with circle/rectangle detection):

        Hexagon


Wargame coordinates → terrain data, line of sight and lines of communication (along with circle/rectangle detection):


        Hexagon

        GridPoint

        Edge

        Circle

        Rectangle