Battle Analysis: Line of Sight Algorithm
The Bearing Number is one of the 24 sections in the 360 ° circle
and is used for wargame calculations of bearing and target angle
Bearing Number
The bearing number is a number from 0 - 23.
For even numbers, it is the actual bearing is equal to the bearing number multiplied by 15
Even numbers are
0 = N 0 ° degrees
2 = 30 ° degrees
4 = 60 ° degrees
6 = E 90 ° degrees
8 = 120 ° degrees
10 = 150 ° degrees
12 = S 180 ° degrees
14 = 210 ° degrees
16 = 240 ° degrees
18 = W 270 ° degrees
20 = 300 ° degrees
22 = 330 ° degrees
The bearing number is usually used to determine frontal/flank attacks and checking field of fire angles.
Facing Number
During movement, the facing number of a unit can be calculated by finding the bearing from the old hexagon to the new hexagon.
It is the ( bearing / 4 ) + 1
The facing number is 1 for North, 2 NE, 3 SE, 4 South, 5 SW and 6 NW.