Battle analysis

Battle Analysis is a research tool to analyze historical conflicts

These simulations are wargames in which the tactics and variables are modified to observe the different outcomes.

Moving: click on counter to start move, click on map to move, click on counter to move over, click on moving counter to stop.
Combat: click on defender to start combat, click on attackers to attack, click again on defender for combat resolution.

Wargames are based upon real events. They attempt to represent a reasonable approximation of the actual forces, terrain, and other material factors faced by the actual participants. The web browser is an excellent platform to simulate a wargame and analyze the principles of war.

Project Steps

View: Create form with map, counter and marker graphics

Battlefield with a Hexagon Grid:

Data: Wargame, Terrain, Order of Battle models

Rules with wargaming calculators

The principles of War: Carl von Clausewitz

P = N * Q * V
N represents the number of troops in the force, which are the counters.
Q is the fighting quality of the troops, which is the attacking and defending strength values.
V is the variable factors reflecting the combat circumstances, such as the terrain effects.
Force (N * Q) counters to represent the force size (N) and the unit's stength (Q).
Terrain (V) affects the unit's movement (TEM) and it's combat effectiveness (TEC) (V).