Battle Analysis

A wargame has a map with a hexagonal grid imposed over it.

Units are represented with counters that commonly have a unit type and designation as well as numerical combat and movement factors.

Players take turns moving and conducting attacks.

Combat is typically resolved with an odds-based combat results table (CRT) using a six-sided die.

Movement and Combat calculators can be used to help with battle analyiss and wargame play.

Moving: click on counter to start move, click on map to move, click on counter to move over, click on moving counter to stop.
Combat: click on defender to start combat, click on attackers to attack, click again on defender for combat resolution.

Across Suez

Battle for Allen Creek


Drive on Metz

The wargame is a simulation of the actual forces, terrain, and other material factors faced by the actual participants.

Programming concepts

The principles of War: Carl von Clausewitz

P = N * Q * V
N represents the number of troops in the force, which are the counters.
Q is the fighting quality of the troops, which is the attacking and defending strength values.
V is the variable factors reflecting the combat circumstances, such as the terrain effects.
Force (N * Q) counters to represent the force size (N) and the unit's stength (Q).
Terrain (V) affects the unit's movement (TEM) and it's combat effectiveness (TEC) (V).