Battle Analysis

Mission: Create wargame calculators to assist in battle analysis of hexagon based wargames.

A wargame has a map with a hexagonal grid imposed over it.

Units are represented with counters that commonly have a unit type and designation as well as numerical combat and movement factors.

Players take turns moving and conducting attacks.

Combat is typically resolved with an odds-based combat results table (CRT) using a six-sided die.


The wargame is a simulation of the actual forces, terrain, and other material factors faced by the actual participants.

Wargame List

The principles of War: Carl von Clausewitz

P = N * Q * V
N represents the number of troops in the force, which are the counters.
Q is the fighting quality of the troops, which is the attacking and defending strength values.
V is the variable factors reflecting the combat circumstances, such as the terrain effects.
Force (N * Q) counters to represent the force size (N) and the unit's stength (Q).
Terrain (V) affects the unit's movement (TEM) and it's combat effectiveness (TEC) (V).